![]() ![]() Strong communication skills and must be able to clearly express technical concepts in verbal and written forms.Īssuming that Microsoft isn’t planning on bringing out the successor to the Xbox One just yet (we don’t expect that for another 8-10 years,) there is a strong possibility that the Xbox One will be getting a bit of liposuction in the near future. Strong bench evaluation and in-lab debugging skills are required. Knowledge of high volume consumer electronics design and manufacturing is desired. Prior design and implementation, familiarity with PC, embedded system architectures hardware and softwareĭesign for manufacturing and test experience is required Must be able to plan work and work to a plan, adapting as necessary in a rapidly evolving environment.Ī BS in Electrical Engineering is a minimum requirement post-graduate or additional degrees in mechanical engineering, optics, physics, or mathematics preferred.Ī solid understanding of core engineering principles, circuit design and analysis is required.Įxperience with a variety of lab equipment, including but not limited to oscilloscopes, electronics loads, Venable, DMM’s, automation equipmentĥ-7 years of experience designing, implementing, and shipping consumer electronics products. Learn, analyze and implement new interfaces and subsystems, break down complex issues and collaborate across cross-functional teams to resolve issues in a timely manner. Working with other engineers across disciplines to design, test and debug complex hardware technologies for product development, to meet aggressive cost and schedule goals. ![]() Specifying, designing (schematic capture, PCB layout, BOM, cost analysis), implementing and verifying electrical subsystems on the motherboardĭevelopment of subsystem requirements by working with team members to evaluate different solution options for functionality, cost and riskĭeveloping electrical solutions, implementing, verifying and supporting in production. It’s expected that both Microsoft & Sony will release new versions of the Xbox One and PS4, respectively.Ī recent job posting by Microsoft for a Senior Electrical engineer specifically for the Xbox division certainly seems to suggest that the platform holder is already looking to the future of the Xbox One.Ĭheck out the job requirements down below, we’ve highlighted some of the more interesting parts for your convenience.ĭeveloping a holistic system-level solution for complex, integrated entertainment devices The Xbox 360, PS3 and even the Wii got more than one re-design, with each of the previous generation consoles being shrunk in one manner or another. As such we will do our best to be more precise with our language in the future."Ĭlick through to the full FAQ for a lengthy technical discussion ot temporal reprojection and how it differs from upscaling.Consoles tend to go through multiple iterations as time goes by. "We recognize the community’s degree of investment on this matter, and that the conventional terminology used before may be too vague to effectively convey what’s going on under the hood. The technique used in Killzone: Shadow FallL goes further and reconstructs half of the pixels from past frames. This is generally still called native 1080p. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. "Games often employ different resolutions in different parts of their rendering pipeline. "If native means that every part of the pipeline is 1080p then this technique is not native," Guerilla said, going on to explain its use of the word "native" and apologise for the community's confusion. However, Guerrilla admitted that by other definitions, multiplayer output is not natively 1080p - it employs a technique called "temporal reprojection", which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. Native is often used to indicate images that are not scaled it is native by that definition," the developer wrote. ![]() In both SP and MP, Killzone: Shadow Fall outputs a full, unscaled 1080p image at up to 60 FPS. "Killzone: Shadow Fall's single and multiplayer modes both run at 1080p. In an FAQ on the game's website, Guerrilla addressed allegations that the game does not run in native 1080p that it uses upscaling and that the team had fibbed in the past by describing the game's output as native 1080p with no upscaling. ![]() Developer Guerrilla Games has explained how it works and why it technically isn't "upscaling", and promised to be more clear in future. Killzone: Shadow Fall outputs in native 1080p in single player, but when it comes to multiplayer things get a bit more complicated. ![]()
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