![]() The Gatekeeper encounter begins in the final arena. After grabbing the chest, head in the doorway towards the final arena. If the team already dropped down following the edge, the chest can still be obtained by heading left past the doorway and climbing up the pillars in the dark. The final chest should be seen across the gap tucked away in the complex. The final box should be seen easily, hanging from the cavern ceiling.Īs the team clears the edge following the despawning platforms, continue to jump across the dark blocks instead of dropping down to the doorway. As the team makes their way through the labyrinth, turn around and look up after passing the area with a red light. The final box can be located just past the exit. Turn around, and the second box should be in plain sight. The first box can be seen in the distance.Ĭontinue through the labyrinth until the team reaches the slanted rock. As the team heads left, jump on the rocks in the light and look right. To find the first box, head down the pathway to complete the maze. The first box is located inside the maze, the second near the exit, and the final box is just past the exit. The team will need to scour the maze in order to find and destroy three Vex boxes to unlock the door. This chest is located in the Gorgon Labyrinth. Preventing the Templar from teleporting can be done at any time, so it's up to the team to decide how they want to defeat this boss. Allowing the Templar to teleport results in a large horde of weaker enemies spawning. There is a catch, however, because preventing the Templar from teleporting will spawn in Minotaurs. This location is indicated by a ring, similar to the ring at the very beginning of the Vault of Glass. To prevent the teleportation and extend the DPS (damage per second) phase, one Guardian needs to stand where the Templar will teleport to. Shortly afterward, the Templar will look to teleport to another location, and the process repeats. All players can damage the Templar at this point. The Templar will also detain a couple of Guardians, surrounding them in an impenetrable field that can only be destroyed by Guardian outside of it.Īfter the Oracles are defeated the Relic user needs to fire the projectile at the Templar, lowering its shields. All six Guardians will die if the Oracles are not defeated quickly enough and in order, resulting in a team wipe and a restart of the encounter. Once the Templar spawns it will immediately begin to summon the Oracles. That player can use the Relic to attack enemies, jump and aim down sight to slam the Relic down, block to create a shield around the user and allies, and the user's Super is replaced with a projectile that shoots from the Relic itself. One teammate should be designated as the Relic holder. They will need to be taken out in order of their flashing appearance. The Oracle spawning procedure starts with three Oracles flashing one at a time, then flashing one at a time again, and finally the three spawn in at the same time. L1 and 元 are the closest and furthest locations from the Rally Flag on the left side, respectively, and the same applies to R1 and R3 on the right side of the arena. From the Rally Flag, the location callouts are L1, L2, 元, mid, R1, R2, and R3. The Oracles spawn in one of seven different locations. The team will need to communicate clearly in order to complete this encounter. Vex Oracles will begin to spawn, and taking them out in order is the key to completing this challenge. ![]() After the team begins the challenge by interacting with the Rally Flag, respawning will once again be disabled. Related: Destiny 2 Update Brings Back Hung Jury SR4 For Season of the SplicerĪfter the second encounter finishes, the Guardians will remain in this arena for a new challenge. Standing in the well saves the Guardians from Marked for Negation, which would otherwise instantly kill the players during the ritual. Players with this mark will need to rush to the glowing cleansing well located in the middle of the arena. Upon their death, Fanatics will release the Vex liquid that damages players and add the Marked for Negation effect. Finally, as soon as the challenge begins the Ritual of Negation will start as well. This area has some additional challenges. As expected, enemies will spawn in great amounts, but Destiny 2 Grenade Launchers or Rocket Launchers will clear their numbers with ease. The first Conflux will appear in the middle of the arena, the next two will appear on the left and right sides of the arena, and at last, all three confluxes will appear. The first challenge will require Guardians to defend Confluxes, similarly to the Vex public events. Following the pathway leading deeper into the Vault of Glass, the team will find the second arena. ![]()
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