The new mastery's feather runeword adds a new style all on its own by allowing you to equip a shield and a strength weapon while focusing on intelligence and intelligence based armor. They definitely enable new builds, some of which are very powerful. Just go to TQ DB for the new items and you'll see what I mean. More unique effects and interesting sets. There's also a lot of mid-game and end-game items in the new expansion that give more uncommon resistances like bleeding. On the plus side, I bought it mainly to support the devs and acknowledge the work they put into AE. Some areas are a little narrow or meandering which is a little annoying at times. I have a bug that gives me infinite skill and attribute points because the game deletes all my quests every time I start the game. On the negative side, there seems to be some bugs that needs to be ironed out. The enemies did scale beyond me and it took more and more time to defeat them (partially due to all those outdated equipment).There's a few other considerations also. Also there were a lot of trinket drops (the ones you have to combine 3-5 of) but never got to enchant my equipment. I'm a big hoarder so sold everything dropped, which made me a multi-millionaire but the vendors had nothing of use for me. The loot drops were mediocre over the course of the expansion, I could replace my bow 2 times with a more powerful one. The story and the map was okay and finished on level 47 after 20 hours on easy. I had to restart because my character was unable to pick up the most basic leveled bows due to lack of strength. One can create a fresh, level 40 character for it but be careful about distributing the skill points. If there was an option other than "recommend" not "recommend" it would be much easier to rate games or add-ons like this one. Sometimes a reboot will be needed due to a bug, but there are still more pluses. You have to get over or skip bizarre quests. Here, practically the trailer spoils the "plot twist". While it's not such an important hack'n'slash element as TQ was, it's better that the whole of our beating monsters makes sense. Sometimes the game has had unjustified strong drops in FPS since the beginning of Act 5. Other times, we have to absolutely guess what the author meant, because the items seem (and are) related in a non-intuitive way. There is an item related to the task that we do not have, and the very description of the task that appears does not say anything about the way of its finalization. The other side of the coin is the construction of side quests - in some cases only outside help will allow you to complete such a quest. Overall poor, and I've been writing this a long time since the expansion pack came out, and I'm still encountering the same issues. Once, the option to talk to the character will not appear, other times an item will not fall out of the quest, it happens that one quest "eats" an item from another. On the one hand, we constantly come across buggy tasks. This one is very serious and has two faces. The places we visit look more natural, although it sometimes means a bit of a jumbled road system. Although some of them seem not very original, in the case of Ragnarok it was possible to create more "real" settlements. Automatic merging of relic fragments when sorting in a backpack or a separate tab for them and artifacts at the cavalryman. Improvements to some elements of the game mechanics. A throwing weapon that is ideal not only for Rogue but also for other, less subtle classes. Starting from the main menu, we are accompanied by great music. Runes not only relate well to the plot of the add-on, but are also ideal for combining with what they can be combined with, what synergies will be created, etc. It strongly resembles the "revolutionary" approach of adding the Immortal Throne Dream Championship. A new Mastery that is interesting and non-linear. As it is easy to get lost in complicated statements, I will write it broken down into pros and cons: PROS 1. I appreciate this add-on from the perspective of both the multiple passes of the base with Immortal Throne in the pre-Steam era, as well as playing the Anniversary version on Steam. The expansion pack is quite an event after so many years, especially since fans of Titan Quest (just like any other game) will have high The expansion pack is quite an event after so many years, especially since fans of Titan Quest (just like any other game) will have high expectations.
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